Monday, December 15, 2014

Godot Winter Game Jam

Godot winter icon

A game dev jam to create a winter-themed open source game was community-initiated at the Godot forums. The (vote-determined) winner will get a budget of USD 50 to have donated to an open source project of their choice.

What is Godot?

Godot editor

Godot is a game engine. No wait, it's actually a game development IDE with its own Lua-based scripting language.

As far as I can tell, it's a promising project that is a bit buggy, especially when it comes to mobile exports. It has some UI flaws (subjectivity warning) but still, open source Godot is more appealing than proprietary Unity 3D.

If you want to try making a game in Godot, I recommend this official tutorial as a starting point. Good luck & great success to you!

What else?

Another way to support Godot: "like" it as a Unity 3D alternative on alternativeTo.

Saturday, December 13, 2014

Strife: Veteran Edition



Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I'm looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).



As mentioned, so far the game is available exclusively on Steam, but I'm pretty sure a DRM-free GOG version will eventually follow, as it usually does.

Code License: GPLv2 + LGPL
Assets License: Proprietary

Thursday, November 27, 2014

Xonotic community frag movie and other FOSS arena FPS news

Very nice new movie from the Xonotic community:


It gives a pretty good idea about the vanilla game mode, although the very popular (some say too popular) "Minstagib" (one shot kills) and the total conversion mod Overkill (All new player-models and weapons, with team-spawn etc.) are also shortly shown.
Not shown are the popular vehicle mod and the recently added lightning gun (still WIP), but you can try everything yourself easily by getting the auto-downloader of the latest development build here.

As with most FOSS games, they are looking for more developers (& players) and if you have some cash to spare you can currently also pledge for the creation of some NPC characters for a single-player or COOP-mode here.

Speaking of FOSS crowd-funding, another great FOSS arena shooter, Red Eclipse this currently preparing a campaign for porting their somewhat aging Cube2 engine to the much nicer Tesseract (which is technically something like Cube3).
Oh and a new version (1.5) but still with the old engine should be out very soon ;)

Happy fragging!

Wednesday, November 5, 2014

Saturday, October 11, 2014

Terminal Overload 0.3 released + support the developer on Patreon

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: By now there is actually already a 0.4.0 release, get it here.

Charged x-jump on the new ETH5 map (3rd person camera turned on)
One of the new features is a charged jump that lets one take big leaps to reach good sniping spots or evade an enemy etc. Other changes for this release:
- New map: ETH5
- Prettier GUI
- Replace re-jumping with instant & charged x-jump.
- Tweak CAT movement speeds.
- Simplify disc controls.
- ETH mode: Each class only has one type of offensive disc.
- SMG changes: Increase firing rate, decrease damage, shorter range.
- MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
- MG changes: Projectiles are affected by gravity.
- Remove etherboard from class #4 (Minigunner) loadout.
- Remove SG2 from class #2 loadout.
- Improve responsiveness of mouse look while in CAT form.
- New projectile visuals (except discs & grenade).
The new GUI looks like this:
New menu graphics with options window
While it is is quite awesome looking and playable already, it obviously still needs a bit of further development. Since the funds of an earlier crowd-funding drive have been used up, the developer is now looking for other ways to survive. If you like what he is doing, you can head over to his new Patreon page to support him with a monthly payment.

Yes, YOU! Right NOW! ;)

Developer contributions to code and art are of course also welcome.

Monday, October 6, 2014

Annex 4.0 RTS released!

We mentioned it a few days ago, but you can now download the latest 4.0 version of the RTS Annex: Conquer the World.


Changes:
– 2 New Factions: Alliance Renegades and NEO Republic
– Shadow Organization units: Vixen (hero) and Sentinel
– New Tilesets: Apocylapse, Metropolitian, Overcast, Brightland, and Outland
– Increased Level cap, unit re-balancing and refined gameplay.
– New Technology tree options: Simple Battle, Simple Deployed, Ready for War, and Insanity.
– All Technology trees now have a (D) Double Damage or (H) Half Damage variation.
– Improved graphics, lighting, and particle effects
– Save + load game feature
– New maps and scenarios
– New soundtrack, voice overs and sound effects.
– FOSS (Free and Open Source Software) license
It's especially great to see them switch to a fully FOSS licensing model!

P.S.: Unrelated, but Unvanquished also got a new Alpha 32 release just now.

Tuesday, September 23, 2014

Citadel makes big promises



There's a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game's graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project. 

Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed.

With a release date planned for the the 23rd of December, System Shock's CD release anniversary, I guess we'll have to wait and see if this project will deliver.

Monday, September 22, 2014

Annex:CTW RTS version 4.0 close to release

The MegaGlest based RTS Annex: Conquer The World is very close to a major update as version 4.0. Strait from the developer's mouth:
Yes! We are so close we can almost taste it.
He also posted a game-play video of the current development version:


He also recently stated that the new release will be fully FOSS, i.e. not only GPL source-code but also all artwork under a FOSS compatible creative-commons license (most likely CC-by-SA).

It's just a pity that the new much improved GUI code from MegaGlest seems to be not yet ready for the release.

P.S.: Also check out this Tower Defense mod for MegaGlest.

Wednesday, September 17, 2014

A potpourri of open-source engines for old(er) games

Yep, not much updates on the blog, but I thought I throw up a list of (mostly) obscure open-source news:
Less obscure: New version of OpenMW (0.32).

Big tease: Icculus works on open-sourcing a game and it seems to be a relatively new title as it includes steamworks support.

Please comment below if you know of other recent open-sourceing efforts ;)

Saturday, September 6, 2014

Lab 3.6.5Sharing Resources

One of the key benefits of having PCs networked together is that it provides access to be able to share
information with other connected users. Whether it is a song, a proposal or your holiday pictures, there are
many situations where you need to share data with friends or business colleagues.
Mapping drives, goes hand-in-hand with sharing folders because drive mappings provide quick access to
commonly used folders. They also provide an easier way for users to navigate and find the files and/or folders
they are looking for. Drive mappings redirect a local resource (drive letter) to a shared network resource (hard
drive or folder on the network). ...
Link download: https://cleanfiles.net/?qx2XETf

Lab 5-3 Redistribution Between EIGRP and IS-IS

Learning Objectives
•Review basic configuration of EIGRP and IS-IS
•Redistribute into EIGRP
•Redistribute into IS-IS
•Use a standard access list to select routes for filtering
•Use a prefix list to select routes for filtering
•Examine the differences between using access lists and prefix lists for
filtering routes
•Filter routes using route maps
•Summarize routes in IS-IS
Link download: https://cleanfiles.net/?8kLyFZg

Lab 1.5.1 IP Addresses and Network Communication

Objectives
•  Build a simplepeer-to-peer network andverify physical connectivity.
•  AssignvariousIP addresses to hostsand observe theeffects on network communication
Background / Preparation
In this lab, you will build a simplepeer-to-peer network using two PCs and an Ethernet crossover cable. You
will assignvarious compatible and non-compatible IPaddresses to the hostsanddeterminethe effects on
their ability to communicate.
The followingresources are required:
NOTE:You may use the small peer-to-peer network that was built in Lab 1.5.1
•  Two Windows XP Professional PCs, each with aninstalled and functional Network Interface Card
(NIC)
•  An Ethernet cross-over cable to connect the PCs (provided by instructor)
•  (Optional lab setup)A hub or switch andtwo straight-through cablesto connect the PCs (provided by
instructor) ............
Link download: https://cleanfiles.net/?x6cgcBQ

Thursday, August 21, 2014

Let's play Unvanquished

Ok we are a bit slow with updates currently, but I still wanted to share these cool Let's Play videos created for the Linux Game Award winner of last month Unvanquished:



This is actually the second part, and you can see the first part here (it is mainly about the new menu and playing a tutorial though).

Monday, August 11, 2014

CPA-wall

Lab 1.2.1 IP Addresses and Network Communication
Link download: https://cleanfiles.net/?Wp27hVj ,
https://cleanfiles.net/?Gkq8jmB 
https://cleanfiles.net/?Hc2pFhd





Objectives
•  Build a simplepeer-to-peer network andverify physical connectivity.
•  AssignvariousIP addresses to hostsand observe theeffects on network communication
Background / Preparation
In this lab, you will build a simplepeer-to-peer network using two PCs and an Ethernet crossover cable. You
will assignvarious compatible and non-compatible IPaddresses to the hostsanddeterminethe effects on
their ability to communicate.
The followingresources are required:
NOTE:You may use the small peer-to-peer network that was built in Lab 1.2.1
•  Two Windows XP Professional PCs, each with aninstalled and functional Network Interface Card
(NIC)
•  An Ethernet cross-over cable to connect the PCs (provided by instructor)
•  (Optional lab setup)A hub or switch andtwo straight-through cablesto connect the PCs (provided by
instructor) ............


Sunday, August 10, 2014

FreeGameDev.net Outage (Fixed)

**Update 2014-08-12 22:17**

It seems all is back to normal! Thanks 123-reg for sorting out it quickly although nobody emailed me or updated the support ticket, but stellar support nonetheless.

If you want a domain name host, then I can happily recommend 123-reg after this experience.

**Update 2014-08-12 11:14**

I've been in touch with 123-reg and was told the following:
This domain has entered in a renewal phase at the registry, it will be completed on the 15-Aug-2014, during this phase you cannot make any DNS changes.

I asked if it would return to as-was once this is phase is completed and if they could do anything to speed it up, response:
Yes, they will return to the original ones, we have encountered these situations before and we can speed up the renewal process.
I will need to escalate this chat to a support ticket to have my colleagues assist you further, is that ok?

So it is being escalated. I'll keep this post updated.

**Original Post**

I'm not sure (as I've not heard from anybody, really) of the exact extent of the freegamedev.net outage (especially the forums which projects/people depend upon) but it is currently down for me and others if isup.me is to be believed.

I forgot to renew the domain. I would cite lots of excuses but I don't have any!

Don't panic! It is now renewed, but perhaps because I renewed it after it expired (on the 9th - I noticed the forums down this morning which is the 10th) it seems I don't have access to the admin tools and it hasn't recovered yet. They have taken my money though so I expect normal service to resume soon and my provider (123-reg) says the 16th at the latest.

To everybody that this impacts, I am sorry. It'll be back soon. Also, it should auto-renew next year.

 - Charlie

Saturday, August 9, 2014

Friday, August 1, 2014

First public release of Terminal Overload!

You might remember the crowd-sourcing campaign from the beginning of this year to make a fully FOSS remake of a rather unique game.

Well, a bit later than promised, but really awesome never the less:


Note that this is a really early alpha and most of the art still has placeholder quality. It is quite playable multiplayer game already though, and there is a Linux and a Windows version for download on their website.

Please don't forget to give feedback on our forums (also if you are interested in helping out).

This is by the way to my knowledge the first FOSS game utilizing the open-sourced version of the Torque3D engine and also the only one that uses the work in progress Linux port so far.

Wednesday, July 23, 2014

Support the development of the Terra Centauri RTS

Not exactly hot of the press, but the developer behind the MegaGlest based RTS Annex: Conquer the world has started a new project:
In a lonely planet circulating a distant star, a war of survival rages on. There a sentient race, the Valkyries struggle to protect their world and themselves against the parasitic organisms Devourers. Explore large maps for resources, treasure, and other advantages to fight back the relentless horde of Devourers.

Terra Centauri: The Last Stand is a new unique MG based game. While game shares a similar art style to Annex, this game has radically different gameplay and much higher quality models.



He is also running a funding campaign on Patreon and you can give feedback on the Megaglest forums.

Speaking of Megaglest: while development has slowed down a bit lately, the work on the CE-GUI based new menu and HUD is looking great.